

We'll also generally turn a blind eye when something news worthy happens, but please don't ruin our good faith. Low effort memes are only allowed on Sundays. Posts that have a forced or minimal connection to Doom count as low effort.

The word demesne (/dɪˈmeɪn/ di-MAYN) is an archaic English term for the sum of land retained by a lord of the manor for his own use or occupation.The five pentagrams found on the map are intended to symbolize the five episodes of Doom (four official, plus SIGIL itself). Technical information Inspiration and development This level contains the following numbers of things per skill level: * The vertex count without the effect of node building is 1932. The following things (per skill level) are placed in the arena: When the arena is left, a door near the COOP spawn of the map will open to allow combatants to re-enter the DM part. There are teleporters at the northernmost and southernmost parts of the map that lead to the main part of the map but to access them, two different switches need to be pressed simultaneously - each one found near their respective teleporter. This level includes its own, separate deathmatch arena. With the radiation suit from Secret #2, head all the way to the southeast corner to get a computer area map, an ammo clip, and shotgun shells (the latter two do not appear on Ultra-Violence or higher).With the radiation suit from the previous secret, head into the lava at the end and take the northeast tunnel all the way to the chaingun.Instead of jumping back to the bridge, jump to the east onto the rocks here and enter the next cave to find a radiation suit (on Hey, Not Too Rough or lower, the radiation suit will be in the lava just south of the secret). At the end of the previous secret, the path goes back to the bridges over lava.Take this path into the cave to get a soul sphere. Shooting it expands the bridge eastward, but also raises a small ledge near the entrance to the first bridge, which goes northwest. Approaching the end of the bridge reveals another eye dead ahead. Once you shoot the first eye, the path ahead will open revealing a bridge above lava.This level introduces a reoccurring theme in the episode: shooting the "Evil eye" decoration (or, technically, the wall behind it) will trigger a switch, raising platforms or doors for progression or sometimes opening secrets. Sector numbers in boldface are secrets which count toward the end-of-level tally. Letters in italics refer to marked spots on the map.
